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The Proximity Interface and Human Computer Interaction

2004
Mike Leggett
Paper

Abstract

The tools with which the media artist works and the infrastructure within which the artwork is
made and exhibited are critical determinants of how work is received and considered. This paper
will build upon earlier investigations by myself and others into interactive art installation as models
for informing development of HCI. These areas of practice-based research and the resources
available online for the development of solutions based on modular electronics, suggest there
exists common ground for scientist and artist to explore for revising the interface as an
experience built from components - of presence, of devices and of code.

(Presented at the Biennale of Electronic Art Perth)